About This Game Expect the ultimate B-Movie Trash experience! Don´t even dare to hope for state-of the art graphics, a proper balancing, professional voice acting or breathtaking script-writing. This here is 100% pure trash, an adventure / shooter hybrid with gazillions of bad jokes, dozens of pop culture references and a hidden, dense net of subversive, intelligent messages related to post-WWII-politics. Oh yes, you need a basic knowledge of pop culture to enjoy the game, and quite some education on politics to really love it, but who cares?Far more important is:We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies!You`re Peter "Pete" O`Brannon, a Private Eye. Sounds fascinating? It isn`t, trust me - unless you find it exciting to hunt down cheating husbands and lost dogs while living of cheap Chinese food in shabby motels. THAT would be what Petes job is all about - but luckily for him, he has a good customer paying his bills. It`s GlobalSecure Inc., one of the biggest insurance companies on the East Coast. More exactly, it`s Samantha "Sam" Miller who runs their investigation department on insurance fraud. She`s tough, she`s intelligent, she`s better than Pete. By far better. But due to the companies Code of Conduct and some very nasty ethic rules, she`s prevented from taking, erm, "semi-legal" steps to gain essential information and proofs. That`s where Pete steps in - for 500 bucks per day + expenses + a nice 20% share of the money the company saves with whatever Pete finds out.Into the Dark is a playable B-Movie, a trash experience composed out of 60% humor, 30% horror and 10% technical flaws. Enjoy!11 Levels of pure madness15 different guns & weaponized itemsSoundtrack featuring Nox Arcana67 puzzles238 lovely clipping errors ²35 sophisticated AI bugs ²Guaranteed minimum of 10 crashes when playing through the game! ²168 additional glitches ²Play it as adventure, as shooter or as both!Explore the levels with your Oculus Rift Kit in VR!Optional Controller support (XboX and 360 Controllers work fine)Watch the full movie "Night of the living dead" ingame!Free Halloween Minigame - a new one each year!!² just kidding. and trolling. and partially true.Attention: Windows 8 users: As Windows 8 treats DarkBasic applications quite strange upon demanding large chunks of memory, we officially don´t support it. We have ran through the game on several Windows 8 systems, we have reports of many players beating the game on Windows 8, but we CANNOT guarantee it works on your side. Buy on own risk and RUN THE INTOTHEDARK EXE AS ADMINISTRATOR WITH COMPATIBILITY MODE WINDOWS 7 Memory Issues:[/b] Into the Dark calls large chunks of your primary 1.85Gig memory block. You may have to turn off FRAPS and Skype to have a proper trash experience, and sometimes you will have to reload an autosave to clear the memory. Refer to the troubleshooting guide for more information! 7aa9394dea Title: Into the Dark: Ultimate Trash EditionGenre: Action, Adventure, IndieDeveloper:Homegrown GamesPublisher:Homegrown GamesRelease Date: 1 May, 2014 Into The Dark: Ultimate Trash Edition Crack Exe into the dark ultimate trash edition gameplay. descargar into the dark ultimate trash edition. into the dark ultimate trash edition download. into the dark ultimate trash edition прохождение. into the dark ultimate trash edition скачать. into the dark ultimate trash edition I truly wanted to enjoy this game. I tried from the start no less than 15 times. There is little ammo, it takes 10 or so shots to kill creatures and appears there is no mapping to increase kills for headshots etc. The close in combat is slow and cumbersome and not worth trying. All in all it looks like a funny game and well done if you can run away from everything and avoid shooting or hitting anything at all costs. Not my cup of tea, I have retried the first 5 minutes too many times. Linux version is now available!: Hi! Rainswept is now available for Linux! Do let me know if you run into any Linux-specific issues with this build.-Armaan. #15 Timelapse of a cloud being painted + some new screenshots: Hi there!I decided to record me painting a cloud that'll be used in Rainswept. Also, I love painting clouds.https://www.youtube.com/watch?v=GIHNAOvjSnAHere's a couple of new screenshots from the game. Can't say much more without giving away spoilers!See you next time!-Armaan. Physical rewards now available - Tshirts, Mugs and Posters!: Hey everyone!Exciting news - physical rewards tiers are now available for the Indiegogo campaign! These include stickers, posters, mugs and T-shirts!Check out the campaign here: https://t.co/ZfVS4UpGU6Want to have a chance at getting these for free? Check out this giveaway contest! https://www.destructoid.com/contest-get-swept-up-in-this-rainswept-prize-pack-515994.phtml. #8 Hair physics!: Hello!There's been a lot of progress made in recent days on the visual polish front, one of them being adding some life to one of the character's hair!(I'm unable to upload a .gif here, so here's a link to it instead: https://imgur.com/a/71SPm )The animation for Rainswept is being done using Anima2D - a skeletal animation plugin for Unity - and the hair has been animated through the use of spring bones. The same technique will be used for things like the Detective's tie/ clothing and other characters' hair as well. Should be fun!I've also been working on creating multiple weather/ lighting conditions for each scene, which I'll talk about next week.-Armaan. [REVIEW COPY] Bugs fixed in v1.0.5: Hello!This update fixes a couple of major issues that were spotted in the review copy for the game.1. Fixed an issue where the player was unable to interact with Allan on Day 4.2. Added pillarboxing/ letterboxing for monitors with non-16:9 aspect ratios.3. Enabled launcher that will allow users to change the resolution before launching the game.Hope you have a good time with the game, and thanks for reviewing Rainswept! :)Armaan. #9 How simple 2D lighting is being done using blend modes in Rainswept: As the name suggests, weather plays a major role in creating the atmosphere for Rainswept. It's usually raining in Pineview (obviously) but there are times when the sun manages to break through and bathe the hills and valleys in a magical orange glow. Not only is it pretty to look at, but the contrast between the weather conditions makes the player more aware of when it does rain. Here's a comparison between an overcast day and a clear evening, during sunset:You'd be surprised to learn how easily this effect is achieved! It basically just consists of putting a blue gradient over the scene, and setting its blend mode to "divide" - which is a built in feature in photoshop but requires a custom shader in Unity to implement (or an asset that does it for you - I use "Blend Mode Shader 2D") I'm not sure if this is pretty much how lighting effects have always been done for 2D games, but it's been exciting working this out on my own!A similar method is used for creating the interior lighting affected by the stained glass in the church as seen here:There are multiple layers at work here, but the main red and blue effect is created by using the following gradients (Red set to "Linear Dodge" and blue set to "Pin Light" blend modes)Pretty simple, yet effective, right? This method is used across the whole game to create a whole variety of effects, including the glare from the sun. Just a circular gradient can be used instead of creating dynamic light effects for a 2D game. It's a huge time saver, but looks pretty decent too!In this scene, multiple layers of lighting have been stacked (and given parallax) to create the glare from an early morning sun shining through the windows.(An animated gif of walking around in this scene can be seen here - https://imgur.com/a/1Y8ya )If we separate the layers out, this is what is seen:To show in greater detail how the layers are stacked on top of each other (and what blend modes have been used for each of them) you can take a look at this image:Using this method successfully comes down to trial and error, and a lot of experimentation. Multiple combinations of base color for the gradient, combined with one of the many (25 total) blend modes end up creating scenes and effects that I didn't even have in mind before starting out. It's a really exciting process, and I can't wait to see the different ways it'll continue to affect the visual style of Rainswept!See you next week :)-Armaan. #12 Experiments with physics and new systems: Hello!The past few weeks I've been working on adding new locations, story bits and new systems to play with. I've been playing around with ideas to allow players to do a bit more gameplay wise, and this involves the ability to pick and move objects about. Here's a preview of this using puppies as placeholders (cause, why not?)See the gif here: https://imgur.com/SEjhXuJYes the puppy(s) will feature in the game as well. As for new locations, here's where the detective will stay for the duration of the investigation. It's still a work in progress, and I can't wait to get it done! Plotting out the surrounding areasAdded some color!The woods around Pineview are a major part of the town's identity, so here's a look at the atmosphere within them:We're making speedy progress, let's keep moving!See you next time-Armaan
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